His attacks do a ton of damage, but they're telegraphed and are slow enough that you can see them coming. The Fire Giant is essentially Radahn but with less brutal melee combos that are more fitting for an opponent that's significantly bigger than you are. Source: Windows Central (Image credit: Source: Windows Central) After I fight the patched version of him in a future playthrough, he may move to a higher rank on my list. His melee attacks now have smaller hitboxes and his gravity magic does less damage. Starscourge Radahn has been nerfed in Elden Ring Version 1.03. It's an easier battle if you're a sorcerer since you can hop on Torrent and attack him while your summons distract him, but sometimes he'll aggro onto you and you'll have to desperately try to survive his onslaught. Ultimately, the fight just ends up being incredibly frustrating no matter what you do, especially if you're a melee character. He also deals a crazy amount of damage, especially in his second phase where many of his gravity magic attacks are capable of one-shotting players. His melee combos are incredibly hard to dodge, which I wouldn't mind if the camera didn't struggle to show me his wind-up animations half of the time. Unfortunately, I feel that Radahn's moveset is simply way too overtuned for how big he is. Charging across a war-torn battlefield towards the legendary warrior with an army of NPC summons in tow with a war chant-filled soundtrack is an incredible feeling. Source: Bandai Namco (Image credit: Source: Bandai Namco)Īs far as arenas and atmosphere go, Starscourge Radahn is probably my favorite fight in the entire game. That, paired with how the boss often jumps away before you can get hits in of your own, makes this one of my least favorite bosses. Still, the fact the Red Wolf runs around the outskirts of the arena and spams glintblades for most of the fight makes the majority of it feel like an absolute drag. The boss does eventually start using some attacks that are more engaging to avoid, such as explosive magical projectiles that can't be strafed and have to be actively dodged. Half the time, though, the boss will simply lunge away before you even have a chance to swing your weapon, resuming its endless onslaught of magic attacks. Every so often, the Red Wolf will lunge in and attempt to bite you, at which point you can dodge and then usually land a hit or two. The majority of the fight comes down to sprinting left or right to strafe the glintblade magic attacks that the wolf spams and spams at you. The Red Wolf of Radagon, which you encounter in the Raya Lucaria Academy, isn't necessarily bad, it's just mind-numbingly boring. When it arrives this August, the title will be the first entry in the Armored Core series in nearly a decade.Source: Boss Fight Database on YouTube (Image credit: Source: Boss Fight Database on YouTube) The ongoing strong performance of Elden Ring bodes well for FromSoftware’s next game, Armored Core VI. Pretty good for a game that was expected to sell about 4 million copies in five days. In just 18 days, Bandai Namco sold more than 12 million copies of the action RPG. The milestone comes a year after Elden Ring had the best-ever opening for a FromSoftware title. However, if Elden Ring can sell a few million more copies, it will land among the best-selling games of all time, a list that includes titles like God of War (2018) and Grand Theft Auto V. The publisher adds that it expects “a pullback” in repeat sales of the game. “Repeat sales of existing titles such as Elden Ring were strong, especially overseas, worldwide sales reaching 20.5 million,” Bandai Namco writes in the document. That’s according to an investor report spotted by a ResetEra forum user (via Eurogamer). In little more than a year, Elden Ring has sold approximately 20.5 million copies.
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